


You’d keep the watermark there more as proof that you own the place. For places you’d usually want to be more subtle though if you don’t intend the place to be public. This makes a great way to add credits to models and places. Attributes support many values and even tables. Simply setting an attribute on some instance (e.g.

Easy Watermarkingįirstly, I’d like to start with the easier method. People have sometimes asked if this was possible and I think I can safely say that Attributes make this a lot better. With the upcoming additions of instance Attributes I’ve devised two main ways to create a better watermarking system. Hiding an instance is not great since it will be visible in the explorer, and tags are much easier to work with and harder to keep extra information for such as keeping multiple developer names or contact info.

I’ve explored rbxl metadata, instances, tags, etc, and not many turn out to be great solutions or just plain don’t work.Ĭurrently, there are two current easy ways to watermark your places: These are like custom metadata for instances and my game will be heavily using them! For a long while now I’ve been looking for reliable ways to “watermark” places. At the end of this tutorial, I additionally have some extra information on how the current Attribute system works as well as how the binary format for attributes currently works!Īs you may have seen in Roblox’s release notes ( specifically 408) Roblox is in the process of implementing Attributes. This tutorial is going to talk about attributes, which are in the process of being added to Roblox right now! I will be showing a little bit of how you can use attributes to watermark your places and credit your models (which can be applied elsewhere!).
